![]() ![]() Sweet!Īnother serious change from Super Metroid is the Beam Combo upgrade. Instead of being seperate, it is now combined with the Hi-Jump Boots. Another change lies in the Spring Ball upgrade. Redesign makes it so surfaces with a rough appearance are the only walls you can jump off, adding to a more realistic idea. In fact, the walljump technique isn't even available until you find it, which is the second upgrade you come across. To the guys that mastered the incredibly easy bomb jumps in Zero Mission, you have a lot to learn here.Īs well as the physics being changed, gone are the days of walljumping off whatever the fuck you feel like. Surprisingly, this doesn't hinder bomb jumpers it just requires a lot more timing and skill to pull off. Gone are infinite bombs as well! This hack incorporates the Metroid Prime style bombs, meaning you get three you can use in succession, and take time to regenerate. This takes some time to get used to, but is required if you want to make it further. Jumps are a lot shorter, and fall time is decreased dramatically, as well as incorporating the need to crouch before jumping to jump higher. Instead, we get a more realistic physics system. Gone are the floaty physics of Super Metroid. Unlike most Super Metroid ROM hacks, this one changes the game play mechanics drastically, and in my opinion, for the better. It's absolutely amazing, and brings back the sense of exploration that Super Metroid did so well, as well as the atmosphere that honestly has yet to be matched by any game, save for the Metroid Prime series. The areas are also much larger, and require use of the game map as well as your own due to the many secret passageways you will encounter. If you knew Brinstar and Norfair like the back of your hand, this time you won't. It's almost an entirely new experience.įor starters, the map is entirely re-done. Made by a user named Drewseph, this hack takes some of the mechanics of Zero Mission and Fusion, as well as Metroid Prime, and incorporates it into arguably the best Metroid game ever made. It was also fun to pull off, and required quite a bit of skill.Įnter Super Metroid Redesign, a ROM hack of Super Metroid for the Super Nintendo Entertainment System. That meant long segments of charging, sparking, hitting a slope and continuing the charge, ultimately leading to some awesomely clever secrets and items. Zero and Fusion however, you would continue running with your charge, and if you hit down, you would keep that charge. In Super Metroid, if you shinesparked into a surface with a slope, you would just blast past it until you hit a wall. One of the best things Zero Mission and Fusion did was add the ability to chain together shinesparks. It's actually a really cool thing, because a lot of items are possible to get based on skill instead of glitches, or you know, playing the game normally. In my playthrough of Zero Mission, I do a lot of tricks to get items you normally can't obtain until much later on such as the Screw Attack, which I get roughly ten minutes into that video using bomb jumps. It's a cool upgrade that takes some relative skill to use, and feels so worth it when you finally get that last expansion or energy tank.Įven Metroid: Zero Mission and Metroid Fusion on the GameBoy Advance were far superior to Other M with the latter being entirely linear in design. Some of my favorite parts in Super Metroid involved finding the speed booster upgrade, and then using the shinespark technique to get some expansions you could have missed. There aren't many segments that require backtracking to go get certain items. Getting your ass handed to you by Ridley because you keep running out of missiles? Go find more missile expansions, or go search for the other energy tanks you haven't found yet. The older Metroid games make you find these upgrades, and while to the hardcore player they aren't necessarily essential for survival, they do make it easier, especially to first time players. While it does take a little searching to find your way to them, it totally ruins the wonder of finding them on your own. For example, why in the holy mother of fuck are the upgrades shown on the map? When you reach an area that contains an upgrade, your map will show it. Other M does its best to go against that. Sure the beams looked cool as all hell, and fighting some of the bosses such as Ridley and Phantoon as a bonus fight were awesome, but a lot of the core mechanics utterly ruined the game for me.įor one, the Metroid series is all about exploration. ![]() While it had its moments that I liked, it just didn't do the series justice at all. To me, the Metroid series is something that deserves more attention from Nintendo, because if you remember correctly, I did play through the awful Metroid: Other M release on the Wii. Anyone who knows me or has read my posts knows that I love the Metroid series. ![]()
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